FOR STRATEGY GAMERS
History as a systems map
If you think in fronts, supply and tempo, this is history drawn your way: every atlas is a situation map where fronts ink themselves across the terrain, campaign arrows march, contested zones breathe, and a tide gauge tracks territorial control as you scrub the timeline. Flicker-compare any two dates and watch exactly what changed.
The discussion questions are the good kind of counterfactual — argued from the map, not asserted:
WW2 is free — every chapter. Scrub 1936–45 tonight, no sign-up.
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